Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Sunday, March 29, 2015

Egg Shaped Models - Aliens Dropship Egg (Part 1)

I've been thinking about creating a series of 3D  models to be made available on Shapeways. Three models have sprung to mind (Aliens UD-4L Dropship, Aliens APC and the Space Shuttle on the launch pad). However I wanted them to be slightly unique. Since it's almost Easter, I've thought about egg shaped models!

The first model I'm working on is the Aliens UD-4L Dropship. Here is an early concept of the Dropship.




The rear folding Weapon Pods have not been added to the model, as I'm not happy with them.


Monday, March 23, 2015

Aliens M577 Armoured Personnel Carrier 3D Model (Part3)

I've been working on the interior 3D model of Aliens M577 APC using hoto Stills from the film and the blueprints of the APC from Hydride-ion. The interior has a lot of objects in it, which I'll use some of them. This is mainly because creating renders of other high detail projects takes sometimes a few hours to render.



This is one of a number of back burner projects that I return to when I need to elevate stress from my main projects. Often when I'm stuck for information or struggling how to create the 3D model. I also use these back burners to try materials and lighting effects.

Saturday, January 24, 2015

Aliens UD-4L Cheyenne Dropship - Rear Landing Gear

For years, actually decades, I've been thinking about the Alien Queen fitting into the rear landing gear bay of the UD-4L Cheyenne Dropship. Sorry for the plot spoil!

I've semi accurately 3D modelled the mechanism of the landing gear, but when I've attempted to animate it into the landing gear bay, nothing fitted. So I've re-modelled it to something that actually works.

Exended

Retracted
The void where the Alien Queen would to had to get in is so small, her head would not of fitted. In fact a Alien drone would of only just fitted. So, plot fail!

I've still got a few modifications to make so that gear nicely fits into each other, but at long last I've got something that actually works!

Wednesday, December 17, 2014

North American Aviation X-15 - Update: Pilot, Third Skid and Wing Pods

In the North American Aviation X-15 Cockpit, the pilot has had an update to the texture. I'm not the best when it comes to creating a 3D model & texture of the human body, but this one is just a functional 3D model for the external X-15 3D model.

The Third Skid is now textured. However, I'll be altering the 'Aircraft green primer' as I'm not happy about it. Also, from the pictures I have, the animation doesn't 'work'. So,  I'll be altering parts of the third skid to make it 'work'.


I've added the the wing pods for experiments on the X-15, both wing pods are different. The wing pod on the Starboard side (near) has cameras pointing forward and aft of the X-15. The port wing pod (far) has an experiment mounted in the forward section of the wing pod.


Sunday, December 7, 2014

North American Aviation X-15 - Third Skid Gear

I've now added the third skid gear to the North American Aviation X-15 3D Model. It was flown on X-15-1 for it's last 12 flights and on X-15-3 for it's last 14 flights. This is a very approximate 3D model.


There is a reason why it's a very approximate 3D model, I've only got two images to work with. One image is from a book titled "Hypersonic: The Story of the North American X-15" by Dennis R. Jenkins & Tony R. Landis. The other image is from an accompanying book called  "X-15 Photo Scrapbook" by the same authors. However I don't have the second book, but luckily found an image from the book.

I've asked Santa/Father Christmas for this book, but the elves haven't reprinted this book in years. If you have this book and have no requirement for it, I would be happy to purchase it from you.

[Edit]
This is one of the images:


Saturday, November 29, 2014

North American Aviation X-15A-2 - Canopy

The 3D model of the North American Aviation X-15A-2 now has the oval windows for the canopy, complete with port side eye-lid. Tomorrow I'll add the hinges and opening mechanism for the eye-lid.




North American Aviation X-15A-2 - Rear Textured

Long day re-creating the UV map for the North American Aviation X-15A-2 3D model. When I added the rear fuselage extensions to be flush the the nozzle, it screwed up the UV map for the rear section. I've repositioned the UV map manually, because if I did it automatically, it would completely reset the UV map for the fuselage and re-positioning all of the fuselage parts would of taken longer. Guess it's a limitation of Wings 3D, but I can live with it. I've also added 'improved' vents and jettison pipe on the rear too.


Defiantly next, I'll do the canopy. :)

Friday, October 17, 2014

ISS Renders with 3D models of the Space Shuttle, Soyuz and SpaceX Dragon

I been experimenting renders using Kerkythea. I've created renders of the International Space Station (ISS) 3D model. I've added the Space Shuttle, Soyuz and SpaceX Dragon to the renders. The Iss is not complete as it's missing some Russian modules and Solar Arrays.




Please tell me what you think.

Thursday, October 2, 2014

Battlestar Galactica Viper MkII - Part 6 Cockpit, Final details

The 3D model of cockpit for the Viper MkII is almost complete. All the main switches, dials, instruments and screens are in. This cockpit is based upon the second version of the Viper MkII cockpit in the TV series. The biggest difference between the first version and this one is the addition of a small screen in the lower right of the centre section of the forward panel. The third version removes the three centre engine dials near the centre joystick/yoke. 


 
The last item to add to the cockpit is an ejector seat. I'm going to use a mixture of a real ejector seat and the headrest section of the seat used in Battlestar Galactica. This is because the one used in Battlestar Galactica wouldn't fit a parachute behind the pilot and it looked like it needed to be comfortable for filming ;)


Tuesday, September 23, 2014

Battlestar Galactica Viper MkII - Part 5 Cockpit and External movie

Couple of movie clips showing the 3D models of the Colonial Viper MkII.



Friday, September 19, 2014

Battlestar Galactica Viper MkII - part 4 Cockpit

Yesterday's and today's lunch time was spent added a 3D model of the cockpit to the Viper MkII.

The first photos and images I had found on the internet gave more than enough to work with. I started the bear bones of the cockpit layout and then later that night, I settled down to watch a few BSG episodes. I then noticed that the centre panel was different from the prop photos I had from the Viper in the first series. After a little bit of digging on the internet, I found out that centre panel had changed a few times. Long and short of it, I'm sticking with the first version :)


I've also added detail to the centre engine as well. This is a best guess, as Zoic 3D model in the series, prop photos and drawings conflict with each other. So I've gone with the best guess approach. 

Saturday, September 13, 2014

Battlestar Galactica Viper MkII - Part 3 Details

The basic 3D model is now complete for the Viper MkII and I've moved to the next phase of adding details to the model. I've added the refuel/Plasma details along the sides of the forward fuselage, started to and details on the aft engine sections, and added details to the side engines. I've also tweaked the main fuselage material to look better.





I was going to do the cockpit but the drawings I have don't match the production set cockpit. I'll come back tot he cockpit later and create it basic upon the production model

A good yet limited resource I have found is the drawing and photo on galactiguise.com. I wish I could get my hand on copies of the blueprints...

Just going off topic, I have 5 favourite fictional spacecraft, which I can't, and never will have an outright favourite. These are: 

  • Viper MKII from the 2003 series.
  • The original Viper from the original series.
  • UD-4L Cheyenne dropship from Aliens.
  • SA-23E Mitchell-Hyundyne Starfury from Bablyon 5.
  • Eagle Transporter from Space: 1999.

Wednesday, August 27, 2014

North American Aviation X-15 - 3D model of X-15 Pilot

I can create planes, spacecraft and cars and other object, however I'm crap at creating 3D models of 'natural' objects such as humans, animals, trees. It just something that I've struggled with, even drawing them. Guess I don't have the 'natural' draw gene.

However, I've created a *very* basic 3D model of a pilot for the X-15 project. Details such as harness and hands need to be added. Hands could be important ;)


I've also managed to model the Vertical Stabliser pedals in the cockpit, based upon two photos. They are very crude, however it's better than nothing and I'll refine the shape at a later date.


Sunday, August 10, 2014

North American Aviation X-15A-2 - External Tanks (part 2)

The riveting process on the X-15 is taking a lot longer then I expected. Meanwhile in the paint booth (Texturing), I've completed the first texture graphic for the 3D Models of the external tanks for the North American Aviation X-15A-2.


I've identified a possible two other 'paint schemes' for the external tanks. Please can anyone else confirm that there are 3 paint schemes or more: The paint schemes I know of are the 'test tanks' (above), the external tanks without the 'colourful' markings (plain metal)  and the one below.


Thanks in advance for any help you provide. :)

Thursday, July 10, 2014

Buran / OK-GLI (BTS-02) 3D Model - Part 6

Amazing what you can do with 2 lunch breaks. I've copied the Buran 'Standard' 3D Model and created the OK-GLI (BTS-02) "Buran aerodynamic analogue" 3D Model. The Nose Landing Gear was a bit of a challenger and in the end, I just modified the existing landing gear to suit.



Still some tweak sand modification to do, but it's almost there.

Friday, July 4, 2014

Buran 3D Model - Part 5

[Russian mode on]
Comrades! The Superior Soviet draft 3D model of the Буран is complete! Let us rejoice on the American's Independence Day.
[Russian mode off]

Seriously, Happy 4th of July to you all across the Atlantic pond, and where ever you all are.


Even though there are some tweaks to the external 3D model to be done, I'm quite please with with the Soviet Orbiter Buran. I'm also tempted to do the OK-GLI (BTS-02) "Buran aerodynamic analogue" version too.

Directly comparing the 3D Models of the Soviet Orbiter to the US Orbiter is quite interesting to see something that looks very similar, but to have to have all the minor differences that your wouldn't notice until you compare them when they are next to each other. Which is better? neither IMHO. Both are as good as each other :)

...and before you ask, I don't know if it's going to be in a future simulator ;)

Tuesday, July 1, 2014

Buran 3D Model - Part 4

Main landing gear completed for the Buran 3D Model. Once again, I'm not going to add all of the details.


Next, landing gear bays.

Saturday, June 28, 2014

Buran 3D Model - Part 3

Nose landing gear completed. I was tempted to added more details, but or my purposes, this is sufficient for the 3D Model of Buran.

The drawings and diagrams I'm working with gives me enough information to create a detailed 3D model, however, my 3D model doesn't compare to this one at Buran.ru. The link was supplied by DaveS in my previous blog entry. Thanks DaveS :)

Tuesday, June 24, 2014

Buran 3D Model - Part 2

In my lunch break today, I completed the 3D model of Buran's version of the orbital manoeuvring System, and the tail section. Simple. Next task, landing gear, not so simple, no drawings, no decent photos, no video...



Saturday, June 14, 2014

Buran 3D Model - Part 1

Recently, I've been reading "Energiya-Buran The Soviet Space Shuttle" by Bart Hendrickx and I've always thought that the two orbiters were almost identical. Well, I was wrong, as I've discovered when I started to 'alter' my standard 3D model of the US Orbiter to look like the Soviet orbiter Buran.

The main differences I could tell before I started to create the 3D model was that the Soviet Orbiter has the nose gear further from the nose, no OMS pods and the lack of main engines. After a an hour of modelling, I started to notice more  and more differences that you can't really tell from photographs.



  • The wings on the Soviet Orbiter are slightly more forward.
  • The wing profile and leading edge is completely different, compare to the US Orbiter
  • The after the payload section on the US Orbiter, the rear section extends out slightly, on Soviet Orbiter, the 'rear' stays almost in line with the payload section.
I'll probably notice more differences as I add more details.