Sunday, January 16, 2011

Mir Space Station

This project I started a while back, and it's been a difficult one. Getting hold of and decent drawings of the modules has been the a royal pain in the neck... To get around most of the 'missing' details, I've had to make educated guesses from pictures of Mir. However I've knuckled down and got on with it.






The Core and Kvant-1 modules are now complete.







I'm now working on the Docking Module.







Sunday, March 22, 2009

Version 1 complete

The basic version 1 is complete. There will be add-ons and improvements in the near future, as I'll be increasing the polygon count by added little features that will just blow the 17,000 polycount right out of the window.



But before version 1.1, short a break :)

Monday, March 9, 2009

Aliens: Dropship and APC

Another 'project' I'm working on is a Rendering of the Aliens vehicles. It all started off 4 years ago with creating the Dropship model. It's kind of on hold as I'm missing good information on the interior. The Movie, doesn't really give accurate information. I do have some drawings of the interior that was use to create the sets in the film, but they simply do not fit.


I started the APC last year when I was stuck in a rut due to lack of information on the Shuttle Flight and Mid decks. The Film set interior definitely does not fit at all. The 'commander' console and the 'platoon' seats just don't fit. At least half of the platoon would be in the engine bay! The wheel axels also presents a huge problem...

Saturday, March 7, 2009

Internal Airlock Hatch...

Update on the update... Internal Hatch complete, if only the instructions were clear ;)

Sunday, March 1, 2009

On-Orbit Configuration

Just a quick post, showing Seats & Escape Pole stowed, plus the completed Floor Storage Pallets


...and I'm running out of day :(

Escape Pole Complete...

Just a couple pictures of the completed escape pole, which I'll be doing a minor colour modification to the end section.



With only a couple of panels to do, thankfully these have only a few switches, the panel texturing process should be completed with the hour. The images below shows completed panels that took a little longer to do than normal (half a day, each), as the UV map of the model I had completely messed up:



Right enough of typing, more texturing...

Monday, February 23, 2009

Middeck so far...



Special Edition Bonus Movie :)

Escape Pole and Rear Middeck

After many hours of hair ripping sections, screaming new found swear words at the computer and an expensive session with my psychologist, I have finally finished modelling the Escape Pole. Thank God. I'm so glad I've got to a point where I can just get on with texturing it.






As a bonus I've also completed (for now, upgrades later) modelling the rear section, complete with floor storage and lighting. I've going to tweak the textures a bit, and add 'on-orbit' configuration, model stored seats, laptops with graphics, etc.

Monday, February 16, 2009

Rear Middeck

I had a spare hour or two today, which gave me sometime to do a little research on the rear section of the middeck. The rear most wall of the middeck never looked right, It was either too far back or too far forward. This morning (Sunday), I came across a few images that allowed me to make 'best guess' , which I'm pleased with the results. However, I ran out of time to complete the texture for the rear middeck, but the 'base-texture' is down, just need to refine it a little.

I've also added more details on the rear wall, which originally where going to be 'textured', but having them in 3D looks better.

The storage bags model need to be re-created, as they had far too many ploygons. I'll have an image of the 'default storage bag in the next few days.

Saturday, February 14, 2009

Celling update

Just a quick one, Found a nice effect for the celling, it gives the celling the 'perspex look'

Thursday, February 5, 2009

Celling Complete? no...


I was hoping today to have the celling complete, alas, as Douglas Adams once said "I love deadlines. I like the whooshing sound they make as they fly by." Two Reasons why it's been delayed by almost three days. I've had to 'study' for my new job, which I'm playing catch up on the the latest CAD systems (CATIA), and secondly, I lost all the celling and wall panels, so I've spent the last day or so recreating them... Upside to recreating them is they look better then what I originally did.

Monday, February 2, 2009

Celling textures

Celling is being worked on in Sub-zero temperatures. I'm staring drawing the on panels that are in the celling. Next I'll start celling/lighting itself.



Brr it's cold.

Draft Texture complete :) Port and Starboard Walls

Draft Texturing process complete. I say draft as I might come back to the port and starboard walls at a later date (maybe sooner) just to had more details and shadows. On the Starboard wall I've left the sleeping bags out, as I've always had trouble doing fabric textures



Working on the celling now. Hopefully I'll have some screen shots later today/tomorrow.

Friday, January 30, 2009

Texturing Port and Starboard walls

Today, I've started to texture the Starboard wall of the middeck. What I'm doing is quite simple, create a generic wall consisting of the pattern you see above. Then take away any parts of the pattern that are not needed. Finally, add additional graphics/parts.