Monday, February 23, 2009
Escape Pole and Rear Middeck
After many hours of hair ripping sections, screaming new found swear words at the computer and an expensive session with my psychologist, I have finally finished modelling the Escape Pole. Thank God. I'm so glad I've got to a point where I can just get on with texturing it.
As a bonus I've also completed (for now, upgrades later) modelling the rear section, complete with floor storage and lighting. I've going to tweak the textures a bit, and add 'on-orbit' configuration, model stored seats, laptops with graphics, etc.
As a bonus I've also completed (for now, upgrades later) modelling the rear section, complete with floor storage and lighting. I've going to tweak the textures a bit, and add 'on-orbit' configuration, model stored seats, laptops with graphics, etc.
Monday, February 16, 2009
Rear Middeck
I had a spare hour or two today, which gave me sometime to do a little research on the rear section of the middeck. The rear most wall of the middeck never looked right, It was either too far back or too far forward. This morning (Sunday), I came across a few images that allowed me to make 'best guess' , which I'm pleased with the results. However, I ran out of time to complete the texture for the rear middeck, but the 'base-texture' is down, just need to refine it a little.
I've also added more details on the rear wall, which originally where going to be 'textured', but having them in 3D looks better.
The storage bags model need to be re-created, as they had far too many ploygons. I'll have an image of the 'default storage bag in the next few days.
I've also added more details on the rear wall, which originally where going to be 'textured', but having them in 3D looks better.
The storage bags model need to be re-created, as they had far too many ploygons. I'll have an image of the 'default storage bag in the next few days.
Saturday, February 14, 2009
Thursday, February 5, 2009
Celling Complete? no...
I was hoping today to have the celling complete, alas, as Douglas Adams once said "I love deadlines. I like the whooshing sound they make as they fly by." Two Reasons why it's been delayed by almost three days. I've had to 'study' for my new job, which I'm playing catch up on the the latest CAD systems (CATIA), and secondly, I lost all the celling and wall panels, so I've spent the last day or so recreating them... Upside to recreating them is they look better then what I originally did.
Monday, February 2, 2009
Celling textures
Celling is being worked on in Sub-zero temperatures. I'm staring drawing the on panels that are in the celling. Next I'll start celling/lighting itself.
Brr it's cold.
Brr it's cold.
Draft Texture complete :) Port and Starboard Walls
Draft Texturing process complete. I say draft as I might come back to the port and starboard walls at a later date (maybe sooner) just to had more details and shadows. On the Starboard wall I've left the sleeping bags out, as I've always had trouble doing fabric textures
Working on the celling now. Hopefully I'll have some screen shots later today/tomorrow.
Working on the celling now. Hopefully I'll have some screen shots later today/tomorrow.
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